﻿using UnityEngine;

public class GameLaunch : MonoBehaviour 
{
    static GameLaunch _inst;
    public static GameLaunch Instance
    {
        get { return _inst; }
    }
	// Use this for initialization
	void Start () 
    {
        _inst = this;
        //SetupSystemService.Initialize(this);
        gameObject.AddComponent<Main>();
	}
    /***********************************************************
     */
    public bool labsEnabled = false;
}
